Archive
Earlier work
Older technical art, environments, and props, from before most of my current rendering and engine work. Click a section to open it.
Unreal Engine 4 & Houdini technical art
13 videos
Tools, materials, and visual effects, mostly in UE4.
Modular road tool
A level design tool that places modular road pieces along a path, conforms them to the terrain, and adds variation. Debug views flag problem areas.
Portals
Two linked portals that render each other's view in real time. Players keep their rotation and velocity when they pass through.
Gravity well
Material and particle effects that bend space, plus game logic that slows time inside the volume.
Post-process material showcase
A custom post-process material across several environments, with Blueprints driving the effects and the animal characters.
Disintegration, final
Curtains that burn away. A Blueprint drives the dissolve while fire climbs the fabric and ash piles up below. The burn pattern and speed are randomized.
Dynamic color material
A Blueprint changes the color over time, and an edge-detection pass makes objects look like they materialize when they spawn.
Environments
2 scenes
Two scenes built entirely from my own models and materials.
Oasis of Shattered Dreams
A modular environment.
Ancient Temple
Props
6 images
Modeled and textured props based on real objects.






More older 3D work is on ArtStation →












