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Real-Time Rendering · Graphics Engineering · Simulation Systems

Alexander Rybak

I'm a technical artist and graphics engineer with 8+ years of shipping real-time 3D software across AAA games, real-time simulation for military training, and AR/VR. I specialize in rendering pipeline architecture, HLSL and DX12 shaders, large-scale procedural systems, and GPU performance. I design systems that remove redundant work at scale, and I ship them on production schedules.

Technical skills

Rendering
DirectX 12, HLSL, PBR, forward/deferred pipelines, ray tracing (R&D), Nanite, Lumen, nDisplay, HDR, frame rate optimization
Engines
Unreal Engine 5 (C++ & Blueprint), Unity (C#), RetroEngine (custom DX12, solo-authored)
Languages
C++, C#, Python, HLSL, MaxScript, Windows Batch
Engine systems
ECS, scene serialization, terrain streaming, shared texture cache, GPU memory profiling, performance budgeting, deterministic simulation
DCC / tools
Houdini, 3ds Max, Maya, Substance Painter/Designer, Photoshop, ImGui, Git, Perforce
Profiling
PIX, RenderDoc, Unreal Insights, custom GPU debug tooling, low-end hardware validation
Domains
Real-time simulation, AR/VR, procedural world-building, Niagara VFX, asset pipeline tooling

Independent engine development

RetroEngine · Solo author · retrogameengine.com

Oct 2025 – present

Professional experience

Expert Technical Artist · Firaxis Games · Sparks, MD (remote)

Apr 2026 – present

Senior Technical Artist · Firaxis Games · Sparks, MD (remote)

Aug 2022 – Apr 2026

Senior Technical Artist · Conflict Kinetics Corporation · Remote

Jan 2022 – Sep 2022

Principal Technical Artist · Conflict Kinetics Corporation · Remote

Aug 2019 – Feb 2022

VR/AR Technical Artist · Quantified Design Solutions · Orlando, FL

Oct 2017 – Dec 2018

Associate Game Designer · Goblin Bashing Studios LLC · Remote

Aug 2018 – Apr 2019

3D Artist · Smart Information Flow Technologies (SIFT) · Remote

Dec 2016 – Oct 2017

Shipped products

Education

M.S. Game Design · Full Sail University · Salutatorian

2017

B.S. Game Art · Full Sail University

2016